MSound (Games)2S57

    Course Overview

    Duration: 4 years full-time
  • The multi-billion pound games and apps industry is expanding every year and requires increasing numbers of highly qualified employees in all sectors and at all levels. This brand new, state-of-the-art games sound design course will provide graduates with the knowledge, skill and practical experience to hit the ground running in any one of many exciting games industry sound design roles.

    The undergraduate integrated master’s degree in games sound design is the first of its kind in this country and has been created to meet growing demand from the industry. Created in collaboration with our renowned partner, dBs Music, this course is taught in Bristol and will deliver an exceptional blend of academic excellence, practical skill sets and real-world design experiences.


    We’re offering this degree as a complete four-year route to master’s qualification. The course consists of integrated study at undergraduate and postgraduate level that will allow motivated students to achieve their master’s qualification in a four-year timeframe. Participants can apply for a student loan to fund this integrated master’s programme. 

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1st Year
  • Language of music
  • New media 1
  • Music composition & scoring for games & apps
  • Game audio assets - acquisition & management
  • Introduction to programming
  • Sound design for games & apps
2nd Year
  • Studio techniques
  • Work based learning
  • Game surround sound
  • Procedural audio
  • Middleware audio integration
3rd Year
  • Psychology of sound
  • Innovation in sound practice
  • Research methods
  • Non-linear sound
  • Next generation symposium
4th Year
  • Bespoke middleware solutions
  • Portfolio production
  • Masters project

Entry Requirements & Fees

Career Opportunities

The four year integrated masters programme will facilitate direct employment within the Games industry.

On graduation you will be read to launch our career in the games industry including sound design, post-production, audio production, audio implementation and audio direction.

The wide range of skill sets provided by this route will also mean that there will be many peripheral employment opportunities available to graduates from this programme.

Primary job markets include Sound Design for Games, Sound Design for Apps, Post-production for Games and Post-production for Apps, Audio Production and Audio Implementation for Games and Audio Direction for Games and Apps

Course Leader

This course is conducted by Andy Visser, a senior lecturer who has worked for Samsung, Dolby, UCL and Sony, to name a few. Andy’s research specialism is the innovative use of surround sound in live performance spaces.